Some games would even "hide" the extra ball count in backglass graphics that could not be seen until an additional ball was added. These were usually completely separate models from the non-Add-a-ball games (even of the same name), but in later years an Add-A-Ball "Option" was instead built into a single model, allowing use as either an Add-A-Ball game, a replay game, or a novelty play game, depending of what the government rules in effect at the location.īecause some locations even disallowed the display of the replay or add-a-ball totals wheel, some games came with a sticker to cover the replay counter. Most machines are a replay type where a special scores a free credit and only one extra ball can be awarded per ball in play.Īdd-a-ball games start a ball counter at the original number of balls given to a player at the start of the game and then award the player additional balls as objectives are met, incrementing the "current ball" count for each one.Įarly add-a-ball games had individually lighted numbers on the backglass indicating the current ball count. Therefore, a machine is a true Add-a-ball machine only if you can earn more than one extra ball per ball in play. Note that this is different from the feature of awarding an extra ball (common to many games) because those games do not change the ball counter when the extra ball is played, and often can only award a single outstanding extra ball at any given time. Add-A-Ball games allow the player to be awarded multiple additional balls, and usually include a counter showing balls remaining to play (" Balls to Play" rather than the usual " Ball in Play") that is incremented as each ball is awarded. This would only slightly affect the measured weight.Īdd-A-Ball - A feature designed to provide a reward to the player in regions where replays (free games) were outlawed as a thing of value, making pinball into gambling. These games are used, not new, and so we cannot know if they were missing items that typically get separated from used games such as a coin box or one or more coin acceptance mechanisms. Williams used this feature on Williams' 1968 'Lady Luck' and referred to it in the flyer as a "trap bumper".Ī list of games identified with this feature can be found here.Īctual Measured Weight: - This is the weight measured for us by an operator who has a commercial scale. Gottlieb used this feature on a few of their games and referred to it in their flyers as a "semi-enclosed pop bumper". In one instance, Chicago Coin's 1967 'Beatniks', the ring had two slingshots instead of a pop bumper. While the ball is inside the ring, the close proximity of the rebound rubbers to the pop bumper allows for fast interaction with the ball for repetitive switch hits and quick scoring.Ĭhicago Coin used this feature on several of their games. The ring of rubbers does not fully enclose this bumper, having one or more openings through which the ball in play can enter and exit the ring. In most instances, the center of this circle has a pop bumper. Pinball Glossary The Internet Pinball Machine Database Glossary – A –Īction Ring - This is a playfield feature comprised of a series of rebound rubbers stretched between posts and arranged in a circle or ring.
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